BlendEd Courses is a web-based platform where professors can design and update the syllabus so college students can stay up to date through the course. I led a team of 2 UX designers in building the mobile UI system and designing the high-fidelity prototype of the student view and collaborated on research, ideation, and usability tests.
Students find lengthy syllabus stressful and overwhelming. When fitted on a small screen, the content is hard to read, browse, and interact with. Each week, students spend hours tracking their assignments, turning assignments into to-do lists, and manually adding exam dates into their personal calendar. Not only that, most of the syllabus contain information that many students only read once and never look at again.
We helped BlendEd become the students’ go-to mobile platform by making the syllabus easy to browse, free of clutter, and accessible on all devices.
Students can easily browse their weekly progress, upcoming assignments, and access instructions for each upcoming task in one click.
A separate info page includes sections that are often viewed once, such as course overview, required materials, and policies.
We keep navigation simple with drop-down menus and labeled arrows so students can quickly jump between different weeks and sections. We refined the color palette and contrast levels to accommodate a comfortable read and highlight important elements with eye-catching colors.
Although BlendED had already developed the professor platform, the company had yet to solidify the design for the student side. We set out to study the heuristics and successful features of similar platforms, and conduct user interviews to learn more about student needs.
My teammate, Kayla Clippinger, analyzed BlendED’s key competitors’ platforms including Unicycle, Moodle, My Study Life, and Springboard. Here's what we found to be a common theme among the 4 applications.
All platforms have pages dedicated to each syllabus section. Users can easily navigate the syllabus using tabs at the bottom of the screen or hamburger menu icons.
Dashboards shows an overview of any relevant information for the week. Some platforms also have progress bars that helps students keep track of their progress in the course.
Each user has a secured account that they can add tasks to. This allows for a more personalized experience that helps students keep track of their assignments.
An interactive calendar view of the syllabus helps users look ahead at what to expect during the semester, especially major events such as mid-term and final exams.
As a current student, I decided to conduct user interviews with fellow students at Pepperdine to learn more about how they use the course syllabus. My teammate analyzed the data we gathered from both user interviews and competitive analysis. Using affinity mapping methods, he has discovered 6 key insights about the users.
With insights, we were able to clearly define our problem statement:
“Students are overwhelmed by the syllabus content. They find it difficult to access the syllabus on the go because it’s difficult to read a pdf on mobile devices.”
We used How Might We? questions to reframe the problem and guide our ideation process.
While our research shows there are more features we should implement to help students manage their week, we are faced with a constraint that the first launch of the student platform cannot include student accounts. After a conversation with the development team, we decided to prioritize solutions that do not require students to have an account on BlendED.
After reframing the problem using HMW statements, we decided on 2 MVP features for BlendED's first launch of the student view:
A dashboard that highlights urgent items, an overview of the course, and a weekly calendar of assignments.
Building focused pages that are easily findable so students can quickly locate the information they need and easily digest content without feeling overwhelmed.
Due to the simple nature of the MVP and the limited time, we decided to use user journey mapping methods instead of user flows to help guide our sketches. The image shows our final user journey map that we decided to use.
To quickly iterate, each team member sketched their vision of the low-fidelity screens on pen and paper. We came together to share our work and pick out certain components that we think would work best for the MVPs.
My role in this stage is to converge our ideas into the final sketches and create a POP! Marvel prototype for guerilla usability testing.
I used POP! Marvel to create the first prototype and conducted usability tests with 5 participants to uncover any issues and validate our MVPs. I recruit my classmates to test our first prototype by completing these following tasks:
BlendED’s development team found that some of the ideas in our sketches could not be implemented. Some issues also require a solution where users needs an account on BlendED including the assignment submission, instructor notes, and “add to calendar” features. As a result, we further narrowed down our scope of features in the next phase where we digitized our prototype.
Using the feedback gathered from the usability tests and development team, Akenaton and Kayla worked together to create the Wireframes with the proposed solutions for the critical issues. Take a look below to see the changes we made from Sketches to Wireframes.
As we progress into the next phase, I lead the team through the high fidelity design stage. While Kayla was in charge of the content writing and co-designing, I took the lead in the visual design and the interactive prototype.
To start off, I created the necessary components on Figma with variations to quickly flesh out the design using the company’s style guide.This allows me as well as any designers who will be iterating on this project in the future to make quick edits later on.
Using the components, I was able to quickly mock up all the screens needed for the prototype. As the focus is on functionality, I designed interaction in the most simplistic way to minimize delay in and complexity for a content-heavy mobile platform.
I conducted the 2nd round of moderated usability tests with the high fidelity prototype with 5 participants and asked them to complete the same tasks. Akenaton synthesized the findings using affinity maps and prioritization charts.
Imagine that you just received a link to a syllabus from your professors. You have yet to start your classes and you want to read through the syllabus to learn more about the course you’re enrolled in.
The critical issue in the user journey was that they had some trouble figuring out whether the assignments they checked off and the progress bar were related as no changes were shown when they checked off the item.
Another item that was unclear was regarding the critical assignments such as the final exam and the group project section, users wanted to see more emphasis on assignment items that carry more weight in the grading distribution on the schedule page.
Lastly, users mentioned that they were concerned about the security of the web app as they couldn’t create an account on the website.
Overall, we found that users were excited to test out the prototype and found the online course syllabus interactive, clean, and easy to read. However, we discovered key usability issues that can drastically improve the UI.
Our team incorporated the feedback and made final changes to the high-fidelity prototype, and presented it to BlendED.
Although the research was not in our deliverable or part of the scope of the project, we were all glad that we did it because it has made a big impact in helping to guide our design and strengthen the foundation for this project. As UX designers, we have to advocate for our users so we can build a product that meets real users’ needs.
Working with a team of designers has taught me the value of being able to communicate your ideas well, not only verbally but also visually. I learned how to handle disagreements by sincerely listening to others’ ideas objectively and communicating honest feedback based on what I think would be best for the work that we are doing.
It has been a pleasure to work with BlendED on this project. I plan to keep in contact with the team and cannot wait to see our work come to life. I would love the opportunity to test the real product when BlendED launches the online syllabus platform.